Enchanting

Enchantments:

Echanting is using magic to increase an equipments power or add special effects. Depending on the world you rplaying in enchantments can be used diffrently. In a fantasy setting enchanting is probably linked to magic in some way shape or form so it makes sense for it to be diffucult to do unless your class is trained in enchanting.Some enchantmenst should only be able to applied to specific items.

Enchantment Procedure:

Before you can enchant an item you need to be able to see if the item can even be enchanted by your character.An item can have multiple enchantments but for every extra one you add the skill check will be raised a level.

1. Check skill level

Roll a non opposed skill roll to see if the item can be enchanted. The skill lvel is raised for every extra enchantment trying to be added. The DM will choose the base skill check on your characters class and skill level. If this skill check is failed you may not try to enchant the item again for a full 24 hours.

2. Choose enchantment

Choose your enchantment and roll for the x variable. Your item now has this enchantment and the enchantment cannot be removed unless u a) Denchant b) the item is destroyed or c) the enchantment wears off.

Specific enchantments:

Boots:

Speed:increase initiative by x(x= 1d12 / 2)

Stamina:increase movement by 10'

Weapons: 

Attack: increase attack by x (x = 1d12 / 4) round down

You should also be able to enchant normal everyday items like rings ,bracelets, and necklaces

Vitality: x less time needed  to rest (x = 1d12 / 3 ) round down

Invisibilty: invisibility for x minutes of time then the item is destroyed( x = 2d12 )

Shielding: protection from x attack damage then enchantment wears off ( x = 1d12)

Ward of the undead: undead level x or lower will flee (x = 1d12 / 4 )

Enchantment levels:

Your enchanting skill should be able to increase instead of staying the same no matter what so make enchanting have its own talent and for every extra level over one you should be able to add 1 to the x variable in the enchantments. The enchantment talent should only be able to be used by certain classes like enchanter or summoner. The classes that can use the enchanting skill should be up to the DM.

Enchantment wear offs:

Enchantments can and will wear off. They wear off after ( skill level+ class+buffs x 24) hours. After the enchantment wears off the item will become the normal item it once was.