Alt Vehicle Rules

Vehicles

Actions
Drive (1AP): The Vehicle moves 80'. This action can only be taken once per round.

Run Down (1AP): If you successfully hit a target with this Normal attack action. The target takes your vehicles Run Down damage, and your vehicle takes half that amount.

If you attack a person in a vehicle that is moving, you have disadvantage on attack roll.

If a vehicle is attacked. The driver uses his attributes to defend.

HP Notations
Vehicles have 3 HP notations X/X/X.

1) The 1st number is a vehicles max HP.

2)If the vehicle drops to the 2nd number then the vehicle's speed is halved and no longer gives disadvantage on attacks when attacked.

3)If the vehicle drops to the 3rd HP marker then the vehicle is disabled and cannot move until repaired.

4)If a vehicle drops to negative HP it becomes useless and cannot be repaired.

You can restore 2 HP on a vehicle by spending a Utility Point and making a DC 6 skill roll. This can only be done outside of combat.

Vehicles
Motorcycle

HP: 3/2/1

Carries: 1-2

Run Down: 2

Attacks against this vehicle have disadvantage while the motorcycle is moving.

Car/Truck/Van

HP: 7/3/1

Carries: 2-6

Run Down: 4

Rig/Tank

HP: 11/5/1

Carries: 6-12

Run Down: 6

Advantage of Defense Rolls while inside.